Operation Game Night

Coming of Age with Tiff!

Travis, Clay, & Jared

Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.

0:00 | 19:57

A board game about growing up sounds like pure theme, until you see Coming of Age’s head-shaped player board packed with mood tracks, goals, and friendships. We’re joined by Tiffany from tiffs.board.games, and she walks us through why this Dani Garcia design surprised her: it looks like a lot, but after one play the whole system snaps into focus and starts flying.

We break down the core mechanism as a clean dice-placement Eurogame. You start small with a D4 and a short list of childhood interests, then add bigger dice as new places open up, from the cinema to the basketball court to the music store. Each choice shifts you across five emotion tracks, and those shifts aren’t just flavor. They generate points and resources, including motivation tokens that pay for key actions. We also dig into frustration tokens, the push-your-luck lever that lets you change course when the roll doesn’t match your plan, but can cost you value later.

Then we get into the rest of the loop: bus stop actions, building friendships (including a clever way to connect directly with other players), and goal systems that determine how many endgame objectives you’re even allowed to score. We also talk honestly about the theme debate, why some people bounce off the “left is bad” framing, and why the game still feels like a smart integration of mechanics and story for a medium-weight, under-an-hour play.

If you’ve been on the fence about Coming of Age, this conversation is built to help you decide. Subscribe for more board game breakdowns, share this with a friend who loves theme-forward Euros, and leave a review. Would you rather a life-theme game feel realistic or feel rewarding?

Be sure to check out Tiff at @tiffs.board.games on instragram!

We want to hear from our listeners! Send us a text with recommendations, weigh in on discussions, or just say hi!

Support the show

As always, come interact with us online, let us know if you have any feedback, and leave us a review/comment anywhere you get your favorite podcasts!

https://www.instagram.com/operation_game_night_podcast/


Show your support for the OGN Crew by contributing to the OGN War Chest:

https://www.buzzsprout.com/2396881/support

New Host Energy And Setup

SPEAKER_02

Hey everybody, welcome to the Operation Game Night Podcast, the greatest podcast to ever exist. I am your host, Tiffany from Tiff.board.games, and here is Clayton.

SPEAKER_04

Hey, wow, Tiff, you're natural. This is why we bring you on. I mean, Travis is out, you're filling in, and you know, Travis might not have a spot on this podcast until he comes back from his little military move. But thanks for coming. This is great. You played the games, and uh today you're telling us all about coming of age.

SPEAKER_02

Yes. Tell me by Danny, Danny Garcia. Um, have you played any of his games?

SPEAKER_04

I don't think I have.

SPEAKER_02

Name some games of his Windmill Valley, the Voynich Puzzle, Barboria, uh Barcelona.

SPEAKER_04

Noob. Why do I even have a board game podcast?

SPEAKER_02

Do you even know who Danny Garcia is?

SPEAKER_03

I've

What Coming Of Age Is About

SPEAKER_03

heard the name.

SPEAKER_02

Um, so yeah, Danny Garcia. I really enjoy his game. Games. The Voynich puzzle I played this year, and I was very impressed with it. So I was super excited to try coming a beach. Um it's just a game about your child, you're a kid. You start off as a kid and you like work your way through a couple years, like you grow and expand like your emotions and your interests. Um, let's see. Basically, you just have goals to like set you up for like a good life.

SPEAKER_04

Oh my god.

SPEAKER_02

Look at that board.

SPEAKER_04

That is a good looking production.

SPEAKER_02

The the whole game is produced like very well, like all the pieces, like everything is just so beautiful. Who's the uh Ludos Ludas? Ludo Nil. I don't know how to say it. Yes, Ludo Nil.

SPEAKER_04

Okay. Well, they did a nice job just from the pictures. This is drawing me in, and the theme is out of control. I heard about this, and you were when we were talking about what you wanted to talk about, and I was like selfishly, I just wanted to hear more about this game because I'm on the fence about it.

SPEAKER_02

It's yeah, it sounds like what life should be. Yes, this is like replacing the game of life, basically. Um gosh, it's such a nice game, and there is you know some negative reviews on BGG, like the theme not fitting, or like how so? I don't know. I don't know.

SPEAKER_04

Stuff like haters gonna hate,

Dice Placement And Growing Interests

SPEAKER_04

right?

SPEAKER_02

I know, I know, but okay, so that's your main board there that we just passed. Your main board, um, you're starting off that was like nine years old, and you're gonna have like four action spaces that are open, and you start off with one D4, and you're gonna roll your D4 dice, and whatever number it lands on is like the action spot you can go to. So, like you start off your interests are school, home, pizza, and the arcade because you're nine years old, you know what I mean? So you're gonna roll your dice, it's gonna land, you know, you pick a spot, whatever dice you land on. And if you don't like that spot, you can get frustrated. Use a frustration token, put it on your little mind board to be able to change it and go somewhere different. Um but so as you grow, like your interests grow, so then like the cinema opens up, like the basketball court, the music store. I don't know if it's hiking or what, there's like mountains and like a train station. So as you like play the game and you grow, like the further out you expand. So you have D4 dice. That's the first like round, and the second round you're gonna get a d6 because the spaces open up more. So like whatever you roll, you can like choose a spot to go to depending on what you roll, and then you get a d8 all the way up to a d10. So like each round you get like three dice, so you're having like three turns per round. So I think overall you have nine turns throughout the whole game, which seems like not a lot, but like the actions that you get for each like round, like so you're gonna pick your spot and you're gonna move certain things up your like emotions track, I guess it's called. So, like for instance, if you go to like the cinema, like you're gonna go up on a certain track, but like you're gonna get lazier, like you're gonna move down on the track because you're not like you know being active. But if you go to like the basketball court, your like active bar is gonna go up. But like, I don't want to say like your like IQ like meter, but like that's gonna go down, like you're not gonna be like what playing basketball makes you dumb.

SPEAKER_03

No wonder people are bombing this game.

SPEAKER_02

Well, don't don't take my word because I don't know what it's called, but there's like five emotion tracks. So depending on like what activity, like what section you're gonna go to, like you're moving up and down a track. Do you know what I mean? Like if you go to the music shop, like if you go to certain places, you're gonna be more popular, but if I don't know, it just moves up and down. But each time you move up these tracks, you get like points or um like certain resources that you'll need. Um, so moving up and down the tracks, you're always gonna get some kind of

Bus Stops Friends And Card Rewards

SPEAKER_02

resource. So that's like the first part. So you're gonna roll your dice, you're gonna pick, you're gonna move up the tracks, then the bus comes. So there's little bus stops, bus stop actions at the bottom. So then you get to do that. And along the bus stop tracks, you can make friends. So in the one little one little section of your brain, it's like that purple section, if you can see on YouTube. Um you're gonna make friends, and then you're gonna like grow your relationships and your friendships, um, get rewards for that. So everything you do, you're gonna get some kind of like reward or like benefit or resource from it. So I feel like each turn that you take, you're always getting something. Nothing's like a wasted turn. Um, and then if you can also see beneath the purple spot, the red spot is the intimacy section.

SPEAKER_00

Yeah.

SPEAKER_02

So whether that's best friends, however you want to interpret it, uh, okay. You get like mad, you get a lot of points down in that little section. Oh, I bet you do. Yeah. Um so you can make friends, you can grow your friendships, and the cool part is like if you're playing with whoever you're playing with, you can become friends, actual like friends with them. Like, because they're little character tokens get put in, and you can actually choose them and be friends with them. Um, and let's see what else. So that's the bus stop action, and then the final action is the cards on the top of the board. So you're getting like points and bonuses and benefits from that too. So, like I said, it's like you're always gaining something in this game. And if you do not want to do the top card action, you can leave your presence at that presence or like presence, like Christmas presents. Oh, like no, not presence. So, like you're leaving your face token in that section. So when the bus comes around, the more presents you have in each location, you get to

The Human Head Player Board

SPEAKER_02

do that bus stop action.

SPEAKER_04

Holy cow, can we talk about the fact that I was like 50 pictures deep scrolling through this while we're going through it, and then I came across the fact that your player board is a human head with all these different tracks.

SPEAKER_02

Yep, it looks chaotic, just like the inside of our brains usually. Yeah, there's so many tracks.

SPEAKER_04

That is wild. I am blown away by this production right now.

SPEAKER_02

I yeah, it's a beautiful game. There's a lot, it looks like a lot going on, but and after my first play, I was like, oh, I know, I know what I'm doing now. Like, this is good. Because you're you're just unsure, like your first play, you're like, I'm going up and down tracks. Like, I don't know what the best thing is, but like once you play it that first time, it just really clicks and it's great.

SPEAKER_04

That is what so you're describing like your turns. Is it like a dice worker placement type game, or is when like what's the core mechanism that you're doing as an action on your turn?

SPEAKER_02

Yeah, the dice placement.

SPEAKER_04

Okay, that's it.

SPEAKER_02

Yep, you get because like I said, you get dice each round, and the pips go up, and you just roll it, and you're gonna choose like a location based off of your pip. And if you don't like that, you can get frustrated. Um, and you're gonna put your frustration tokens on the tracks. So once you move it up um and bump it, like you're not gonna get that benefit at the end, because once you reach like the right side of the mood tracks, you get like um I think they're called motivation tokens, which is the main resource for the game to like do your actions. But if a frustrate frustration token is there, like you don't get that, so you kind of have to be picky with like where you go.

SPEAKER_00

Yeah.

SPEAKER_02

Yeah, sometimes it's yeah, sometimes it's worth it because there is actions that you can flip the frustration over, which will be four points if you reach the left end. So it's good and bad, as long as you can get them flipped.

SPEAKER_04

Okay, can we just walk through this little headboard real quick? You talked about the friend the friendship section. We've got our intimacy section. What are these other sections here?

SPEAKER_02

All right, so the most important part is the bottom. Those you're gonna get little um like in-game goals. Okay, so you want to complete, you can complete four. You want to make sure you that you do that because depending on how many of those are scored in-game is how many endgame goals which you're allowed to score. So if I have two there on my little brain, then I can score two end games.

SPEAKER_00

Okay.

SPEAKER_02

No mat, yeah, no matter like say I completed all four goals on my end ones. If I don't actually have four in those slats, I can't score them.

SPEAKER_04

What is there a thematic resonance to the why that is? Like do they have some cute reason why you can't achieve external goals if

Goals Motivation And Frustration Costs

SPEAKER_04

your intrinsic motivation isn't uh proper?

SPEAKER_02

Well, because you you slagged off, so oh man.

SPEAKER_04

Yeah, tough luck. Dang. Okay, so the bottom size personal goals.

SPEAKER_02

Yep, and also you can copy like someone you're playing with. If you are on the same level friendship as they are, you can copy that their goals that they have on the board.

SPEAKER_00

Okay.

SPEAKER_02

With these little see how they have um the little yellow circles down the bottom. Once you complete goals, you take those circles off and you can use them to place it on someone else's board. If you're the same level friendship as they are, then you can score that and then you put your little token on their board.

SPEAKER_04

Okay.

SPEAKER_02

Which is cool.

SPEAKER_04

Yeah.

SPEAKER_02

Um, yeah, so there's like a personal motivation track right by his ear on the right, if you can see.

SPEAKER_04

Oh, yeah, there it is.

SPEAKER_02

Those, yeah, those you'll just like go throughout the game. Those get like points and some cool things. Um, and then the mood track is the ones up there, the top right.

SPEAKER_04

Okay, so like your teal, your green, your pink, your orange, and your blue.

SPEAKER_02

Having fun is the top one. The top one's blue. Having fun, um, and the very like left of it is your board. So if you like stop at school, you're gonna go this way because you're bored. If you stop somewhere fun, it's gonna move that way. The green one is brilliant, and the left is your mediocre. So if you don't go to school, you're not gonna be as smart.

SPEAKER_04

Yeah, or if you play too much basketball.

SPEAKER_02

Yeah, exactly. Uh the pink one on the track is active. So if you're staying active, it's gonna go this way. But if you're not, it's gonna be sedentary if you go to the left. Okay, and the orange is popular, the left side is anonymous, so no one's gonna know who you are if you don't show your face. And then the bottom uh blue one again is relaxed, and the one all the way to the left is stressed.

SPEAKER_04

Okay. So are you like trying to achieve balance in all these things, or is it just based on what your goals are, like kind of how you try and mitigate those emotions?

SPEAKER_02

Yes, some yeah, some of the goals are like, oh, have three bounce right in the center, or like have three all the way to the left, or have three all the way to the right. So it's depending on your goals. But unfortunately, if you do like bounce them all the way to the left, like the bad side, you're gonna get negative two points.

SPEAKER_04

Well, so only the left is the bad side. It sounds like going too far.

SPEAKER_02

Yeah, if you go too far to the left, it's like bad side. The right is the good side because if you bounce off the right side, you get motivation tokens, which is what you want because that pays for like the main action of your turn.

SPEAKER_04

Okay. Well, you know, I'm starting to see where people could have had a problem from a thematic standpoint of like, you know, sometimes it's all right to be sedentary, you know?

SPEAKER_00

It's not oh yeah, that's not a bad thing.

SPEAKER_04

Yeah, so but ultimately it seems like a really like for a Euro game, like a really cool integration of theme. Do you feel any

Weight Playtime And Interaction Level

SPEAKER_04

freedom to play around and are you just chasing objectives on cards, or are you like, oh man, I really want my guy to be super outgoing, or is it just purely based on what the game is dictating?

SPEAKER_02

Yeah, it's based off pretty much the game, like you want to just do what the goals say. Okay, but it was still pretty fun.

SPEAKER_04

Yeah, I mean, I'm for you know, it's it looks a little heavy for where I'm at these days, is is it uh it does.

SPEAKER_02

There's a lot, there's a lot of pieces to it, and it it was a bit overwhelming, but it's just it was I would say it's just a medium game, like right in the center. Wasn't too light, wasn't too heavy.

SPEAKER_04

Did it run long?

SPEAKER_00

Perfect.

SPEAKER_02

No, I it would it could take less than an hour.

SPEAKER_03

Really?

SPEAKER_02

If you wanted it to, yeah, like because we played it about three times in a row.

SPEAKER_03

Oh wow.

SPEAKER_02

Um yeah, I'm trying to like I'm trying to make sure we play these new games like a couple times before we like set them aside and start something else. Yeah, so we played this three times, and after the first time, it's like, oh, this goes fast, like and you pretty much take your turn simultaneously, simultaneously. Yeah, um, so yeah, it can go it can go pretty fast.

SPEAKER_04

Okay, and the player interaction, like is it uh does it feel legit, or are you basically in your own little head and you know you have those couple points where you can put somebody's friend disc on your thing? Um, like how prevalent is that?

SPEAKER_02

I mean, we joked around that you like you leave your presence and it's like, oh, we're on a pizza date.

SPEAKER_00

Oh, okay.

SPEAKER_02

Yeah, that's about it. Yeah, yeah, you're pretty much doing your own thing. Like, no one's gonna stop you, like the spots aren't blocked or anything.

SPEAKER_04

Okay, okay. Well, man, uh thank you for uh talking about this. This is a a big one. I've been eager to hear.

SPEAKER_02

I know I didn't mention everything, but um, I think I pretty much got the gist of it.

SPEAKER_04

You did a lot better than we usually do on this podcast, so that's a step up.

SPEAKER_02

I talked too much.

SPEAKER_04

No, you did not. You gave a good understanding of how the game's played, and that's what the people come to the Operation Game Night for.

SPEAKER_02

Yes. Next time I'm gonna read the rule book to you guys.

SPEAKER_04

That'll be great. I we're gonna start um bedtime with Tiff, and she's gonna read rule books, and it's gonna be a

Final Thoughts And Tiffany Shoutout

SPEAKER_04

series on the podcast. All right, well, one last time. I'm gonna give a shout out to our good friend Tiffany from Tiffs.board dot tips dot board dot games. I always want to make board plural, but it's not. It's tiffs board games. It's boards.

SPEAKER_02

There's many of boards. There's many of boards in here.

SPEAKER_04

Yeah, I'll I'll put a link to it because I don't I still don't feel confident that I said it right, but there she is. Look at that. Oh my god.

SPEAKER_02

Oh, that's me.

SPEAKER_04

That's her.

SPEAKER_02

Oh, coming coming of age is the first one there.

SPEAKER_04

I know. Look at geez, we're right. Boom. I don't know why I was showing stupid board game geek when we have a real life professional here.

SPEAKER_02

Look at how beautiful it is. Look at look at the freaking headboard.

SPEAKER_04

I mean, the headboard has got me out how much it's $50 for a headboard, $60 for a headboard. I'll pay it any day. And if the game's at least a little fun, it's a win-win. So, all right, did we do it?

SPEAKER_01

We did it. All right, thank you for listening.

SPEAKER_04

All right, well, for Operation Game Night, I've been Clay. She's been Tiff, and we're out of here.

Podcasts we love

Check out these other fine podcasts recommended by us, not an algorithm.

Games y Más Artwork

Games y Más

Vic Diaz