
Operation: Game Night
Travis Smith, Jared Erickson, and Clay Gable get together to discuss the latest and greatest in board games in this weekly podcast. What's hot, what's hitting the table, featured discussions about board games and the board gaming culture, and the primary mission objective- to play more board games!
Operation: Game Night
Debrief: Magical Athlete by CMYK Games
A single die, 30 weird racers, and more table noise than most epic euros—that’s the promise we chased and found in Magical Athlete. We open the box to screen-printed meeples that feel like pocket totems, talk through why the reprint’s art taps straight into Saturday-morning nostalgia, and explain how a clean draft plus four escalating races turns simple rules into shareable stories. If you’ve ever wanted a game that your non-gamer friends, your kids, and your strategy group can all love for different reasons, this one earns the spot.
We walk through the flow: snake-draft four characters, secretly choose one for each heat, and ride the chaos as abilities collide. Legs trades dice for distance, Flip-Flop scrambles the leaderboard, Huge Baby gatekeeps spaces, and Party Animal turns every turn into an event. The track alternates between the Mild Mile’s calm and the Wild Wilds’ bumpers-and-boosts mayhem, so pacing swings from photo finishes to slingshot blowouts. Along the way, we share real-table moments—warps that yank the leader back, a blimp that rockets ahead before cooling off, and the quick rulings that keep things fun when powers overlap.
Beyond tactics, we dig into why the experience sings. The weight sits comfortably light, teaching takes minutes, and the laughter starts almost immediately, making it a perfect family pick and a brilliant closer for game night. CMYK’s broader catalog—Wavelength, Spots, Quacks—signals a commitment to accessible, high-charm design, and Magical Athlete feels like its purest expression: tactile, colorful, and endlessly rerunnable. If your shelf needs a guaranteed crowd-pleaser that sparks cheers, groans, and instant rematches, you’ll find it here. If you enjoyed this conversation, follow the show, leave a quick review, and share it with a friend who needs a new go-to party race.
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Welcome to the Operation Game Night Podcast. Back in Better Than Ever. It's full of y'all. Grab your sweatpants, put on some Harry Potter, and drink a pumpkin spice latte. Joining me as always is my co-host, Clayton Gable. Clay, how are you doing?
SPEAKER_00:I'm doing great, Travis. I am super excited to talk about Magical Athlete today. This game has come out recently, and it was a no-brainer for me. I spoke maybe I don't know. Time goes in weird directions right now. Uh it feels like it was a long time ago. It might have been, but uh, I took spoke about Hot Streak relatively recently. I think another CMYK goofy looking race game. Well, that one's not a race game, okay? I had gotten to this argument about Travis. These are not the same game. Hot streak and magical athlete are different games. In Hot Streak, you're betting on a race. And in Magical Athlete, you are racing, okay? So we're talking about Camel Up versus Thunder Road Vendetta, two completely different things going on here. All right. So in Magical Athlete, I guess this game was originally put out in maybe the early 2000s and kind of went out of print and kind of lived in you know the magical Grail Game land for whatever reason. And CMYK just reprinted it. And let me tell you to start, I can't give enough praise to CMYK games for what they've been doing lately. I mean, their lineup has just been speaking to me in such a way that I like I've never been so charmed just by looking at a game as I am by looking at Magical Athlete. I mean, this cover is ridiculous. All right. And then those screen printed meeples for every single racer are just I mean, I honestly don't know if I've ever liked it. Like I have some amazing game productions, but the simplicity, I mean, there's not a lot to this game. You get a few colored dye, and you get about 30 of these screen printed meeples for the different racers, and they are a joy to look at, interact with. It's off the charts, man. Like I immediately sleeved every card in this game. I'm like, this game is gonna live on forever with me. Just so before I even played one second of the game because of the production, yeah. The components came in this little like lunch bag brown paper bag looking thing. I love that. Yeah, I mean, just no plastic in there. It's awesome. And then I immediately put plastic in it by sleeping the card. But never mind that. So, what are you doing in magical athlete?
SPEAKER_01:All right, the let's let let's let's not bury the lead. Look at this giant baby meeple and tell me you don't want to play a game that has that giant baby meeple. It's like twice the size of all the other ones. It's like pinkish, reddish, purple with a diaper and a and a pacifier. You call it a pacifier or binky.
SPEAKER_00:Oh, yeah, you got you got Binkies over there.
SPEAKER_01:Oh, yeah. Binkies galore over here, and yeah, yeah, I want to play with that giant baby meeple.
SPEAKER_00:That's yeah, that one's called Huge Baby, and it is it is a popular one when it comes out on the racetrack. So in Magical Athlete, you're drafting a team of these zany racers, and then you send one out at a time, so everybody will end up with a team of four racers. You do a little snake draft, everybody picks a racer, come back around, you get a second racer, and then you do that two times. So you have a team of four racers before the game starts, and that's basically the decisions you make in the game, and then you go through a series of four races, and I guess this is a decision too. And the races get progressively more valuable as they go on. So if you have a racer that has a special all racers, all the racers have a special ability, so that's what's so interesting about this game and how it all comes together. There's a guy, I'm gonna try and spit off some some some uh ones I can remember. Huge baby, nobody can be in the same space as huge baby. All right, so if you would land your racer on huge baby space, you have to go to the space behind huge baby. Um, if huge baby lands in your space, you have to go behind huge baby. So that's one of them. There's one guy that just instead of rolling to move, because this is a roll and move game, once you get to the race, like you can just keep rolling once. One of the guys, he's called Legs, the big long-legged uh frog-looking dude. The house, yeah. Well, no, that's a different one. Baby Yaga, that one will that lands on their space. And if Baby Yaga lands on somebody else's space, I think it's Baba Yaga, maybe. Yeah, regardless, they it trips people, but Legs can just choose to move five instead of rolling every turn. He can just decide to move five, but then there's racers like flip-flop. I hate flip-flop because Mason keeps being flip-flop, and it doesn't matter how far ahead you get, flip-flop on before their turn, they can choose instead of rolling the die to just swap spaces with a racer. So, yeah, there's just these crazy interactions and just madness that goes on. Uh, it's wild. So, anyway, back to what I was saying about the four races that get progressively more valuable. So, everybody has their hand of four racers, and if you have legs, you're like, I'm probably gonna win. You know, I mean getting the move five every time, but you don't want to come out against flip-flop, you know, because flip-flops is gonna flip-flop you. Um, so you're you're picking a racer face down before each race. You don't know what everybody else is putting into it, and then you pretty much just roll and move and see who finishes the race in first and then in second. Uh, the person who gets first obviously gets some more points, person who gets second a few less, and then you move on to the next race. And the way it sets it up is there's two sides to the racetrack. There's the mild mile, and that is just a you know standard, there's nothing fancy about it, it's just a bunch of spaces on a track. We got the mild mile right here. Okay, so you just move around. Race two, you go to the wild wilds, and that has some fun spaces if you land on them that'll like shoot you forward a few spaces, send you back a few spaces. You might get a point if you land on some of them. So you alternate a mild, mild race, a wild wilds race, and then you do that again. So that's the four races, and again, it's super simple what you're doing during the race. It's your turn, you roll, you move. If there's any crazy powers you have, which there are, those those uh freaking activate, and then you hand out point chips. I guess I've been glowing about this game because I obviously it's something I'm into. Like this is right up my alley right now. Like, this is a this is fun. Like, this is what I want games to be. Everybody's yelling, everybody's cheering. There's a there's one, there's a racer called Party Animal, and his whole shtick is before he rolls the die, everybody moves towards the party animal, and then when he rolls, he gets an extra move for every person on his space. So, you know, before every turn, I'd be like, party animal, everybody moves in and you roll, and you know, it's just it's so much fun. That's but there, but there are some times, as you would imagine, with such clever and unique rules interactions, there can be times where it's hard to discern what should be happening. Sure. Like, I mean, Mary had one that said anytime someone's ability activates, she just gets to move one. So that was called Scooch Her. He's a little rabbit, like scooching his butt on the ground. So cute. Um, but it was you know, we just got into like, well, does it move in this case? You know, like if my ability activates on someone else's turn, and you know, you just deal with that and you kind of all agree on what it's gonna be. There's a section in the rule book that specifically calls out like it's called fiddly details right here, which is I thought I thought was pretty cool. Um, yeah, man, there's just so many, there's so much variety in this box, and it has so much charm and character that I am in love. I'm in love. I'm not even gonna, I'm not even gonna lie. This this game's a 10 out of 10 for me. I want to play it all the time with everybody. I mean, I've only played it twice with my family, and we I played it with my kids. They're one's gonna be nine, one's seven, and my wife. And every night after we played it, they kept saying, Can we play magical athlete again? Can we play magical athlete again? Like they love it, I love it. It's just a fun time. There was one race, one of the four races during a game that took a significantly longer time than it needed to, because we had um several, just by happenstance, racers that had abilities that kind of drug people back. Okay. So yeah, Isaac had a snake that could warp somebody to his space every time before his turn. And so as soon as someone would get ahead, they got warped back to wherever Isaac was, and then the flip-flop was in there. And I think they had a guy that like did minus one to your role, so that that one race ended up taking a while. But there's some that you just fly through because yeah, another racer guy could just go on about these abilities. There's like this blimp rocket, and before the second turn of the race, every move he gets plus three to his roll. Oh, so he just flies out the gate, and then once he hits that second turn, now he gets minus one to every move. So dang. Yeah, and I thought it was gonna be like I said, there are some times when the interactions are hard to manage, but for the most part, like it's pretty nice just having one racer out there at a time that has one ability, like that's all you really have to remember. Um, versus you know, you draft a set of four racers at the beginning, you're like, Oh, geez, I got these four different racers I gotta keep track of. But on a race by race basis, you really only have one ability you need to be um keeping track of, and it's just a lot of fun.
SPEAKER_01:So you are only playing one racer at a time, not like you get dealt two cards and you're picking one of them to be. Is that what that is?
SPEAKER_00:So at the beginning of the race, before you do any racing, there's a snake draft.
SPEAKER_01:Okay, so it's just like you take the meeple that you want, it's not like I get dealt two cards with the special abilities and I pick one.
SPEAKER_00:Yeah, you end up with four racers before doing any race. Okay, so you'll you'll have a hand of four cards with their abilities, you'll have their four meeples, and then race by race, you decide which one you want to send out. Oh, okay. Yeah, that's cool. Yeah, and like I said, the the later race is worth the most points. So you kind of get into a I mean, if you wanted to get into those head games of like, well, I'm saving my best racer for the last race where I can get the most points, but then you know, other people are thinking that same way too. So maybe you get the the easy points in race one. Yeah, it's silly fun.
SPEAKER_01:And it's like a 30-minute playtime at a 1.3 weight. Like, this is right up our alley, and this is a board game ass board game. Like this is like if you were to pull this out, people would be like, Oh, yeah, this is a this isn't what a board game is. Yeah, not one that's subverting expectations like so many other complex games that we play nowadays.
SPEAKER_00:Yeah, it's just CMYK is just doing it right right now for me, anyway. Like, these are the games I hope non-board gamey people find and pick up, and they're like, Wow, this is awesome! Like, this is a this is a roll and move game. I understand it, but how much fun. Look at this production. I mean, I honestly I don't know if everybody likes this. I they I can't imagine what how you couldn't like the art on this. I mean, I look at this art and it just like takes me back to a time that I don't even know if I was a part of, it just has a nostalgic feel to it that I like I can't even place it.
SPEAKER_01:You probably can, Travis, but it it feels like the old like uh wacky racers cartoon game, uh not cartoon game, but the the cartoon show with like Dasfordly Dan or the dog that like and like they're always like racing the carts and stuff, and they're always you know getting into mischief to try and win the race every single episode. That's what it feels like to me. This this style of art feels like that, where it's like early not even cartoon network, but um yeah, it feels like that era, like the 70s, 80s cartoons. Yeah, I love it.
SPEAKER_00:Yeah, I that's all I have to say. If you like to have a good time and you want to laugh and roll dice and be amused by fun artwork and zany abilities, this is a no-brainer and it's relatively affordable. I mean, for for all those this bag full of just those awesome screen printed wood meeples, I mean, I'd pay the$40 I paid for this game ten times over.
SPEAKER_01:Do you uh do you think that there's gonna be like expansions to this? Do you think that there's going to be like a community that develops like fan-made racers? I hope so. Have you looked into that at all? Because like I feel like with with things like this with have such that have such oh giant baby, yeah, that have such simple rules, people will end up like making their own racers that will be implemented. And I I love that type of stuff. Like fans taking a game that they love and just making it their own and giving it legs to live forever, you know. I love that type of stuff. Speaking of legs, that's legs. There he is.
SPEAKER_00:There he is.
SPEAKER_01:Is the is the flip-flop the sandal? Is that what flip flop is?
SPEAKER_00:Yeah, yes. How much fun? It it's just fun. This is what games should be. Sorry, Euroheads. Um get your five-hour games out of here. Yeah, I'm just rolling this one die on my turn and moving a racer, and I'm okay with it. Like, that is everything.
SPEAKER_01:Do you know if this is going to like mass print like big box stores, or is this like is CM CMYK? Is there are they going specifically to like friendly local game stores?
SPEAKER_00:I don't know if I've seen their games. I'm spots would be one, I would imagine, Mike. Well, I waves spots in like Target. Yeah, wavelength is in Target as well. So I mean, I it looks sounds like they have the you know the distribution channels open, so it's just a matter of I don't know if a person would pick this up off the shelf. I would. I definitely, I mean, as soon as I saw that cover and saw CMYK games, I was like, I'm in. Yeah, but yeah, listen to that lineup from CMYK Games, Wavelength, Spots, they got the new Quacks, which I also got that, and it's awesome. Hot Streak, Magical Athlete, like uh I'm sure there's others I haven't played. Those are just the ones I have, yeah, and not a one of them has let me down at all.
SPEAKER_01:So they kind of have like a uh like a restoration games type feel where they're taking old stuff and making it new and just improving on it tenfold and making it great again. So yeah, uh, I'm gonna definitely keep my eye out for this one as somebody who does not have a lot of board game stores in the region or available to me, and I don't want to support Amazon. I'm gonna keep my eye out at maybe like Target or something, but well, I just got it from the publisher's website. Oh, yeah. I mean, that too. I'll probably just order it from that. Yeah, yeah.
SPEAKER_00:That is an option. I don't know. I mean, I got it as soon as I heard about it because I was worried it wouldn't be available long. So yeah. Um, it might still be out there. I'm sure it is. I'm gonna probably pick this one up. That's great, man. Yeah, it's I mean, it's just fun to just even look at. I'm just I'm trying to stay on track here, but I just dumped out all those meeples and I just want to play with them. All right.
SPEAKER_01:Well, Clay's gonna go play with his meeples. So we're gonna wrap this show up. I have been Travis, he has been Clay. This has been Magical Athlete by CMYK Games, and we're out of the way.