
Operation: Game Night
Travis Smith, Jared Erickson, and Clay Gable get together to discuss the latest and greatest in board games in this weekly podcast. What's hot, what's hitting the table, featured discussions about board games and the board gaming culture, and the primary mission objective- to play more board games!
Operation: Game Night
Joint Ops June: Have A Seat With Amanda Lee (ft. Clay from OGN)
Our final episode of Joint Ops June comes from our good friend Amanda Lee and her Have A Seat With Amanda Lee Podcast!
Clay Gable joins Amanda to discuss his journey from jock to board game podcaster and content creator, sharing insights about his gaming preferences and podcast production experiences.
• Started gaming through family card games and party games while primarily focusing on sports in his youth
• Studied TV production in high school, developing editing skills that would later benefit his content creation
• Created Instagram account "Cardboard and Clay" to connect with other board game enthusiasts
• Initially reluctant to podcast but joined Operation Game Night despite significant anxiety about speaking
• Values knowing rules thoroughly but isn't strict about correcting minor mistakes during gameplay
• Takes a detail-oriented approach to hosting game nights to ensure maximum fun for everyone
• Currently enjoying River Valley Glassworks with his wife for its quick gameplay and strategic depth
• Recently purchased Critter Kitchen after discussing it with designer Cam on a previous podcast
• Has a strong preference for auction mechanisms in games
• Currently balancing podcast production with family responsibilities and upcoming relocation
• Operation Game Night plans to release "Join Ops June" episodes featuring their appearances on other podcasts
• The podcast will shift to more frequent but shorter episodes in July
Amanda has been a huge supporter and contributor to OGN since the beginning! Go support her and her content on Instagram @EmptyNestBoardMama!
As always, come interact with us online, let us know if you have any feedback, and leave us a review/comment anywhere you get your favorite podcasts!
https://www.instagram.com/operation_game_night_podcast/
Show your support for the OGN Crew by contributing to the OGN War Chest:
https://www.buzzsprout.com/2396881/support
I believe at the heart of board gaming is storytelling, and everyone has a story to tell. Welcome to have a Seat with Amanda Lee and join me each week as I introduce designers, publishers, content creators, artists and more from the board game community. There's room for everyone at my table, so have a seat. Hello, and welcome to episode nine of have a Seat with Amanda Lee. I am your host, amanda Lee Anderson, aka Empty Nest, bored Mama on the gram. Today I have the second part of the tripod for Operation Game Night, mr.
Speaker 2:Clay Gable Welcome.
Speaker 1:Clay.
Speaker 2:Thanks for having me, amanda, you're right, that intro is way too long, is it? No? No, I just wanted to rile you up.
Speaker 1:I feel like it's like two seconds, like just two seconds too long, that it could just be.
Speaker 2:No, it really builds the suspense.
Speaker 1:Okay.
Speaker 2:Yeah, okay, yeah, I think we need it.
Speaker 1:Welcome to the podcast, Clay. How's it going?
Speaker 2:It's going great. I had an awesome time listening to you and travis go back and forth last week yep I would like to set the record straight on um one thing right off the bat tell me I heard you inquire if I was, you know, the, the gamer that was always rules lawyering everybody you know saying nope, can't do that, can't do that Actually. Yes, I'm biased, but I would like to think that is not me.
Speaker 2:I am actually. I like to know the rules ahead of time to answer questions, be there for people, but once the game starts rolling, I watch people do something wrong. But if it's something they were excited about, they were were excited about. You know, they they like really excited about this move and it doesn't affect anybody else. Really, I'll just let it go. You know, nobody else saw it, just let that, let that ride. So I just wanted to be clear for anybody listen.
Speaker 2:Last week I'm like you know clay's the worst he's gonna be. That's travis, if anybody really.
Speaker 1:No, I don, I don't know. I just thought, because of the detail-oriented scheduling of your game nights what I was listening to I don't remember what episode it was, but when you were discussing your game night weekend. Was that when Jared was there?
Speaker 2:Yeah, yeah, yeah.
Speaker 1:So it reminded me of my sister-in-law, and when her and my brother got married they had a schedule of the wedding day and it was very, very, very detailed and there was one point in it where I believe there was it was like six minutes unaccounted for, and we still razz her to this day about like those six.
Speaker 2:We're like, what do we do? Like, what do we?
Speaker 1:do? What do we do? We don't. There's nothing on the schedule I love that.
Speaker 2:That's definitely me, that I am definitely detail oriented in that way, just because just I've hosted so many game nights and I you know, when things get a little too fluid and people start meandering a little too much, it's hard to get people back on track.
Speaker 1:Yeah, it's really hard. Not everybody's on the same page.
Speaker 2:You know, if you're trying to figure out what you're playing, who's playing on the fly, it's just it's hard as the host to be able to manage all that, especially with a bigger game group. So I just like to set the expectations up front. Here's two hours we're going to be playing this game. If you're in, please mark it down that you're in so we can, you know, make sure you're all up to speed. But yeah, but that is to ensure people have maximum fun. I don't know if it comes off that way or if it's just burdensome, but my intention is to make peak fun levels for everybody there. And once the games are being played, yeah.
Speaker 1:I don't want to get in the way of the fun.
Speaker 2:Okay, fair, unless people are talking too much and then I'll shut them down. Or what about if they take too long? Yeah, I'm more okay with that. I don't love waiting for or are you, that guy.
Speaker 2:I am not I take turns at light speed when I'm, when I have people over playing games, especially if I feel like I'm in like the host setting my turn is like that I barely even think about it. I lose a lot. But I just want to make sure everybody else is like, getting them, you know, not waiting for me and they're not thinking this game sucks because they're waiting for me to puzzle stuff out.
Speaker 1:Yeah, Never playing with clay again, puzzle stuff out yeah.
Speaker 2:So yeah, I know I try, I try and be a good time. Except, you know I don't like people getting too distracted, but if they're thinking about their turn like that means they're engaged with the game. That means they're, you know, having a good time thinking about it. So I'm all for that.
Speaker 1:Awesome. Well, thank you for clarifying.
Speaker 2:Yes, of course We've set the record straight.
Speaker 1:Yes, set the record straight.
Speaker 2:Yeah.
Speaker 1:So, if anything, it's Travis.
Speaker 2:Definitely Travis.
Speaker 1:Jared is still the wild card. Everybody can agree on that.
Speaker 2:Yes, there's no doubt there.
Speaker 1:All right. So, clay, it is your turn to have a seat and tell me all about yourself.
Speaker 2:Yeah, okay, all right, here we go. So I'll try and make it a little relevant to you know Operation Game Night and how I ended up being a board gaming podcaster. It's still weird to say.
Speaker 1:Yeah, it's still weird to say.
Speaker 2:Yeah, but you know, growing up I was definitely on the jock scene like all sports all the time. You know, wrestling was my thing. It's all I really cared about in life. But on the side I did have some games I was passionate about. My one side of the family played a ton of cards, spades and rummy. My other side of the family was big into party games and so anytime we had family gatherings I was always super into getting out those games and having fun with people. But that was pretty much the extent of my gaming growing up.
Speaker 1:Okay, as a Jack.
Speaker 2:Yeah.
Speaker 1:Were you a bully to the gaming nerds.
Speaker 2:No, absolutely not, I was. So here we go. So I was a little bit nerdy because there was one class I took all four years of high school. That was my favorite class and it was TV production and it had a lot of the nerds in there. You know, we were on the computers, we were editing videos, we were doing the morning news Like, and that was my favorite class of all time. I never thought I would do anything. I was. Sometimes. I was not a good anchor, I was probably we need to get footage when?
Speaker 2:is this footage?
Speaker 1:What high school did you go to? I'm going to call them. Yeah, there's footage out there.
Speaker 2:It's me like squinting at the teleprompter reading. Not great stuff from a TV personality standpoint, but I did like the editing behind the scenes type of deal.
Speaker 1:Which you are amazing at may.
Speaker 2:I add.
Speaker 2:So you know, flash forward, you know I meet Jared and Travis. We're all playing games together, we're all stationed here at the Air Force Academy together Travis talked about last week. We have this gaming group. It's awesome, we're always doing stuff, we all go our separate ways. And then Travis says he wants to start a podcast. And there is nothing I could think of that I would like less than doing a podcast. I hate, I hate talking. I hate hearing myself talk. It's I. So I, I just I said yeah, sure, I figured, yeah, I figured he was just full of crap and that would just blow over. I was like, yeah, whatever. And um, so then Travis says I see him, I see the group chat with him and Jared, and they're like our microphones are on the way. And then, you know, like the rush of adrenaline went into me. I'm like they're serious, they want to, they actually want to do a podcast. So I ordered a microphone and you know we started this thing 36 weeks ago and we've been doing it ever since.
Speaker 2:But, it has definitely put me outside my comfort zone. I the first, like five to six weeks, I hated every single week. I could barely sleep the night before I'm just talking to Jared and Travis. But, it gives me so much anxiety. You know, trying to talk eloquently about things that but I've got a great job, thank, you.
Speaker 2:I hope I'm getting better, but anyway, I were taking huge time leaps here. I talked about high school, I talked about present time, but before all that, when I started getting into board gaming, I realized nobody else was really that into board gaming. Like nobody was watching the videos and buying the games all the time. I had nobody to talk to. So I started my Instagram page Cardboard and Clay just to kind of reach out to the community and, you know, be able to interact with other people that were obsessed with what Stonemaier Games was putting out next or you know the latest and greatest. And so I started that and it was great. I enjoyed it and that kind of feeds back into my video production days. I had such a fun time when I discovered reels and I made some. I mean, they're pretty cheesy reels, but I had a lot of fun making them and they're on there to see. Are they still?
Speaker 1:Yeah, yeah, a lot of fun making them and they're, they're on there to see, but are they still? Yeah, yeah. So if you go back in my cardboard and clay. I've got some girl back a little. Yeah, I've got some ancient reels in there.
Speaker 2:that I was, you know, strutting my stuff trying to make a name for myself in the board game scene, and then it's exhausting, really trying to keep up with that type of content creation, especially me personally, and I feel like most people are like this. You get a little bit perfectionist about it and you, you know, spend way too much time.
Speaker 1:Yeah.
Speaker 2:You spend way too much time trying to, you know, come up with the best way to do it. And then you edit and re-watch and you're like, oh, this sucks and and it just it burned me out and so cardboard and clay kind of died. And then, you know, we started up this operation game night podcast in the wake of that and it has given me a chance to kind of touch the part of this I do like is editing the videos and working on the graphics and things like that. I have to actively stop myself from trying to dive in too deep Over editing. Yeah, because I seriously could spend all day messing around that computer, but I got a wife, I got kids, I got a job, but I got a wife.
Speaker 1:I got kids.
Speaker 2:I got a job. It's already enough that I hop on for hours every week to chat with Jared and Travis and then do the basic editing I do already. But yeah, I could really unleash myself. I wanted to and that editing software. So I just have to like be like you know what you just you get an hour a week to edit and that's it um, okay but, so, yeah, that job that you're looking for, are you looking? For like an editing.
Speaker 1:Come on, why not when you're passionate about?
Speaker 2:it passion, don't pay the bills board game community.
Speaker 1:Hear me out yeah publishers everybody you need a video editor. Clayton gable is currently in the market for a new job. He's got a salary range. He'll email you privately yeah I'm pimping you out like, like you watch the operation game night podcasts.
Speaker 2:I don't know that that's a good, that's not a good testament.
Speaker 1:No, no, no, how far it's come. Well there's been leaps and bounds of change in in just 36 short weeks, so you could definitely join a board game team. Be an editor, something put out the video. You know you don't have to be in the videos, you just edit them.
Speaker 2:That's true, all right, I mean I like where your head's at. I just, I don't know that my work with Operation Game Night, like I'm never happy with because, like I said, I want to spend way more time. I want to redo the intros. I want to get better cameras because our picture quality sucks. I obsess over these things, but I can't because I know this is like… Change the theme song back.
Speaker 2:Yeah, stop it, because this is all. This is just a hobby, it's just for fun. Like this is not in any way paying the bills to do operation game night, so I cannot invest in it in that type of way. But anyway, that's about me.
Speaker 1:Tell me more.
Speaker 2:No, that's it. That's all you get. That's all I get. What else do you want?
Speaker 1:Okay, so you said your husband and your dad. Yes, and getting your kids. We've seen the boys on one episode.
Speaker 2:Yeah.
Speaker 1:That's about enough of that.
Speaker 2:Yeah, they were not great subjects for me Like some cats, yeah.
Speaker 1:So what have you been playing lately, clay?
Speaker 2:Okay, so a couple things. The first one is River Valley Glassworks.
Speaker 1:Okay.
Speaker 2:I played it when it first came out and a few times. But Mary, my wife, I was like this game is right up her alley, but she bristles at learning new games. So the mood struck at one game night a few weeks ago with another couple and I brought it out and she fell in love. So now we've been playing River Valley Glassworks all the time. I just love it's so quick.
Speaker 1:I mean, I always feel like I just need one or two more turns.
Speaker 2:Yeah, but it's so tantalizing like trying to trying to chase that score and you're like you know what. Maybe if I can get the dark blues all the way over here, maybe I can really form a big column that's going to score a ton of points and just that quick burst of dopamine when you actually do, you actually do see that scoring come to fruition. It's so much fun and we've just been playing it back to back on Board Game Arena. We've been playing it on weeknights. So River Valley Glassworks has been a mainstay for us right now and I've been liking it more every time we play. Awesome.
Speaker 1:Yeah, that's a fun one.
Speaker 2:The other thing I've been liking it more every time we play Awesome, yeah, yeah, that's a fun one. The other thing now this might get me on your bad side with some of the stuff I'm about to say, so I don't know if you got to the part in our episode with Cam about Critter Kitchen.
Speaker 1:Yes. So, yeah, I'm almost done. Okay, I think it's like the last.
Speaker 2:So this is where I'm going to get on your bad side. Flamecraft didn't care for it.
Speaker 1:No, that's fair, it's fair. So what Cam said about it is a very valid point that you have once. You kind of have a strategy, you kind of just do the same thing every game. That's fair, because you're you're going for, you're going for gold, that's it. You're trying to get the most points because, can you hear my dogs a little bit okay, but yeah, like you're going for gold, because there's not really, I mean, you have a couple, a potential couple, cards for end game scoring, but really you're trying to do as much as you can before the end of the game. Yeah, so you're just right, go for gold, go for gold, go for gold. And I think it's uh, uh, there's, um, there's the.
Speaker 1:They just announced flamecraft duels I saw uh, tuesday it launched on kickstarter and there are flamecraft expansions so they have like teams now and there's new cards, new um, new dragons. So I think I think they've heard and I'm hoping have listened to kind of the people that I think it's a very valid point. I I love flamecraft, probably more so for the art yes and then anything, and that's what most people say.
Speaker 1:But I do really enjoy playing it. I really do, because it just it's the looking at the cards and like, look at this name, it's punny and you know collecting the stuff. So I really do enjoy it. But there is some improvement to be made to make it a little bit more meaty, you know.
Speaker 2:Yeah, it's not just such a to elevate it, just a little bit yeah, and it's not that I just want a meteor game, I don't know Like there was a lot of stuff I liked that it was doing. It was, I mean, mainly, like you said, not even the art. The art's great, but the, the puns and the name names of the shop like those just made me giddy.
Speaker 1:Yes.
Speaker 2:And it was a game I really wanted to love because of those things and the fact that every dragon of the bread type has the same ability. Like I like that because it's simple, but it also it just it just made it. It just wasn't it not I don't know too simple or if it's just, it just wasn't like that interesting of decisions. I felt like I was making. It's like, do I go here and get a bunch of resources, or do I go here and get a bunch of resources? It just felt like it was a I was. It was an abundant game where I felt like I could pretty much do whatever I wanted, and it was not.
Speaker 1:Yeah, with being able to have seven of each resource seems excessive. I think I've heard a lot of people played the first time before really realizing it, that they played seven resources total. And that definitely would make it a little bit more interesting.
Speaker 2:Yeah. So anyway, critter Kitchen came out and I knew it was from the Flamecraft team, so I was hesitant to get too excited about the gameplay because I felt a little burnt by my Flamecraft dragons.
Speaker 1:Sorry, and after Cam, that golden tree tree's on trade, has it left your collection.
Speaker 2:It's gone, flamecraft's been gone, gone yeah. But after I heard Cam talk about Critter Kitchen on our podcast and he described the resource gathering in it, where you almost like bid for priority at these locations, I was hooked, like that core mechanism sounded so interesting to me sending out your little fast mouse to grab one that gets to go first, and your board that you can send and hope maybe nobody else goes there and you can take three things that you want. Yeah, so I grabbed. I got Critter Kitchen immediately after that conversation with cam and I brought it home and unboxed it with the kids and we played right away and I.
Speaker 2:I can tell that that it's gonna have legs for me because one it's basically an auction right and I love auction games like the core of it is just auctioning for priority in these different locations and getting your ingredients to serve food. So it's a kind of a bear to set up and tear down. There's a lot of pieces and components I can't even imagine with that freaking deluxe kickstarter version you have back there basic boy retail pretty sure it took about three hours to open because every single resource was in its own baggie and so you had to.
Speaker 1:Yeah, it was a lot so I sat here at the table for probably about three hours, getting it all organized, but the way that it fits in that box, oh, chef oh man, you're making me want the big one I gotta.
Speaker 2:No, I can't do it, but anyway I I really enjoyed my first play, a critter kitchen, and I'm excited to play it some more because going out the locations to grab your ingredients I just paused it by mistake because the dogs are barking.
Speaker 1:I was trying to just mute myself, but I did the wrong button.
Speaker 2:Well, somebody missed a couple words, I said, and it's going to be devastating. So that's what I've been playing. What have you been playing?
Speaker 1:So I just want to tell you, make a recommendation. Yeah, if you like auction-type games, have you played Potions of Azerland?
Speaker 2:No, no, I heard you talk about it with um your gray is this?
Speaker 1:yeah, gray's the designer yeah so that game? Oh, you would love it, and I don't know if you watched the whole video when gray and I talk, but basically every before every round, you, everybody has this priority track and there's five different actions.
Speaker 1:You take each round and you've got these little tiles numbered one through five, and you're going to place your number where you want your priority. So like, if you to gather, if you want to forage to gather resources and you really need resources, that might be your priority one. Or if you really want to fulfill the contracts, you know you've got lots of potions and you see all these people coming into town and you want to grab those people, then you know that would be your number one. So I think you would really like that game oh yeah, auctions are.
Speaker 2:I can't remember. We did our like top five favorite mechanisms and auctions was either like two or three for me, so I am always interested in game if I hear it has an auction. I I love that stuff, so I will definitely check that one out it is on bga.
Speaker 1:However, I do recommend such buttheads. I'm gonna, I'm gonna pause so okay, okay, we're back. Nice dogs are no longer barking, so yeah, potions of azurland is on bga. However, I don't know, how do you, do you learn? No, your click through on bga yeah, I'm freaking.
Speaker 2:Don't do it. I'm the worst on bj on one yeah um, I definitely.
Speaker 1:I play it on bga and I feel like, even though I know the game, I feel like I'm just clicking through.
Speaker 2:Yeah, that's the worst.
Speaker 1:If you're a hands-on learner like me, definitely get your hands on it. Potions of Azerland.
Speaker 2:Okay.
Speaker 1:It's right up there behind the. Behind the gumball machine, behind the gumball machine with dice and pieces in it, nice the gumball machine with dice and pieces in it, nice um.
Speaker 2:I think I did see that petrus the last time I was there, so I'll have to get my grubby mitts on it yeah, so what have I been playing lately?
Speaker 1:I have been playing um windmill valley. I played with a girlfriend, some girlfriends last week and I really enjoyed that. Uh, just worker placement. Have you played with a girlfriend, some girlfriends last week and I really enjoyed that? Uh, just worker placement. Have you played with male valley?
Speaker 1:no, it sounds heavy no see, that's what I thought too, I'm, oh, I'm very board game intimidated like if I see something and I'm like, oh no, not for me. But I am a hands-on learner so once get I'll watch a video and that helps. But I have to have somebody that I can ask questions. You know somebody who knows it or you know what have you? But? I definitely am a hands-on learner, so Windmill Valley we played. I just learned Alhambra on VTA. Have you played that before?
Speaker 2:No, that's an older one.
Speaker 1:It's very beige and not something I normally would pick, because I'm like cute, fun animals, that's kind of my type, but that one I really enjoyed. It's just a tile placement, kind of an auction-ish. No, no, because you basically you wait your turn and you buy tiles, if you have money.
Speaker 1:So, um, and then you're placing, um, there's like six different colors of buildings and you're the scoring is wild. Um, like there's three scoring rounds. The first round it's pretty low and it's based on the different colors, like whoever has the most of that color building gets the most points. And then the last round, the one I think it's a purple building is like worth 21 points per building. So that's insane. Yeah, it's big um yeah that's a lot of fun. And what else have I been playing?
Speaker 1:oh, um, night shifts oh, the controversial, one, yes yes, I, um, I played it solo the other night and I'm actually gonna do like a review on it, okay. Well, it'll actually my review will be out by the time of the podcast, because I'm doing it on friday for, like, first and fresh impression, friday hashtag, um, and then this will drop saturday, so it'll already be out.
Speaker 2:Everybody will be have seen it already yes, all right, I hope it was good night shift is.
Speaker 1:It's definitely, um, it's a game for the girls like, it's a fun girls like you know getting together having some drinks with some girls, like having a night out. I think that definitely is the vibe and you can tell that there's some real world experience was put into the game. Okay, nice, like would think that I think it could bring some people into the hobby. You know younger people, girl.
Speaker 2:You know young fun girls that wouldn't normally pick up a board game. What is like the weight and like mechanisms of this game?
Speaker 1:It's super lightweight. Basically, there's the dance floor, it's surrounded by tables with customers and you're walking to each table checking out the customer who's there, um, and then it's basically luck based at that point, because you're going to try and um get them to commit to the v room.
Speaker 2:Oh.
Speaker 1:Yeah, so that's a roll a roll of the dice and each customer has a different condition, so some of them are easier to commit, some are not. Some are just there to spend money and don't want to commit to that. They'll just give you the money. It's wild, it really is, um, and then. So it's a dice roll. And then, if you get them to commit, there's there's a vip room and then there's a private room, so the private room doesn't pay as well as the vip room jesus um, and there's like two different mini games based on which room they commit to.
Speaker 1:So, um, the vip room you're flipping cards and or no? The? I say vip, no, the, the private room're flipping cards, and if you flip over the same card three times, you bust and then that customer leaves.
Speaker 2:Bust is an interesting choice of words.
Speaker 1:The VIP room is a dice roll. There's like five different characteristics. So if you display this characteristics repeatedly, it turns them off and they leave what?
Speaker 2:this is crazy, all right uh, press your luck I like press your luck, I'm gonna get this game yeah, absolutely so.
Speaker 1:Um, you know, I talked to to Travis about when he comes here and he's going to be in Alabama.
Speaker 2:Yeah.
Speaker 1:Will also be no Venturing to Alabama at any point.
Speaker 2:I'm going to be deep in it, driving to Pennsylvania.
Speaker 1:You could like.
Speaker 2:Yeah, just a little detour.
Speaker 1:A little slight detour.
Speaker 2:Yeah, I'm sure Mary will be happy for that.
Speaker 1:I love that yeah.
Speaker 2:Yeah.
Speaker 1:Okay. Well then December at tour. Yeah, I'm sure mary will be happy for that. I love that yeah yeah, okay.
Speaker 2:Well then december at pax. If you haven't played it by then, okay, well, I don't, patience isn't exactly my strong suit.
Speaker 1:If you haven't, oh really you just get games and you, you mean, you don't get the games immediately yeah, I literally got off the call with cam last week and immediately grabbed Critter Kitchen. Off the counter Like, hey, can you check me out after hours.
Speaker 2:Yeah. So yeah, I'm not a waiter, but we'll see. Maybe it won't be easy to get. I haven't seen it.
Speaker 1:Yeah, I just got my copy, my Kickstarter last week and I know they're still fulfilling, so I don't know, not sure, what the timeline is for retail.
Speaker 2:so was it? So was there any like um racy kickstarter deluxe components? You know?
Speaker 1:um. So there are minis okay and they match the dancers. I mean, I'll show you later, okay.
Speaker 2:Yeah.
Speaker 1:Family friendly podcast.
Speaker 2:Yes.
Speaker 1:But yeah, that's probably. Oh and Deep Regrets that's another one that I played solo and everybody's talking about.
Speaker 2:Everybody is talking about that game. People are getting me wild about that game.
Speaker 1:Yeah, that one's another one. You got to get your mitts on.
Speaker 2:I know it's on my eBay. I'm about close to paying an arm and a leg for it.
Speaker 1:Ouch, don't do that, just give it a month or so once the hype dies down, the hype dies down. However, they did announce that Even Deeper Regrets is the next Kickstarter. I think that's coming soon. It's an expansion. So I don't know, maybe you'll get lucky, but that might not.
Speaker 2:Yeah, we'll see.
Speaker 1:Maybe Cam will give you a discount for the multiple shout outs.
Speaker 2:Yeah, he probably should and keep that place in business.
Speaker 1:Yeah. So other than that, what is next for Clay and Operation Game Night? What can we do? How can we cheer you on? Where can we find you? Tell me all the things.
Speaker 2:Okay, real quick Aside. Before I do that in our closing segment here, I would like to apologize to have a seat with Amanda Lee, because I feel like I fumbled your inaugural Teach Me Tuesday and I have not seen, I have not seen any more. Teach Me Tuesday. Just because I taught you the rules wrong doesn't mean you had to stop.
Speaker 1:No, okay. So that absolutely had nothing to do with you and my lack of preparation. I got one person to commit and I'm like, yeah, we're doing it. So, it was unfair to everybody to just expect a bunch of my friends to be able to take Tuesday off and teach me a game.
Speaker 1:So I think and I've actually been thinking a lot about this that, um, teach me tuesday is going to be like me, teach tuesday like what's gonna go okay you know, instead of you know, having the expectation of of other people to be available to teach me a game, and so I think I'm going to pick a game of the week and put it out there for everybody.
Speaker 2:I thought maybe you just had such a bad experience with me teaching you, hanamakoji, the wrong way that you're like, absolutely not Shut it down this segment doesn't work.
Speaker 1:I mean, if you want to bring it back back, we can try it again with a different game yeah, I'll see what else.
Speaker 2:I don't know the rules to that.
Speaker 1:I can teach you yeah, no apology needed clay it was. It was a great experience. I had fun. Um, the only thing is like when you're playing, I don't like that, you can only see. I need to know how we could go back and forth. So like see your screen, see my screen, but we just. I don't like that, you can only see. I need to know how we could go back and forth. So like see your screen, see my screen, but we just.
Speaker 1:I don't have that. I mean, I know we could hear through stream yard, but I don't have that kind of like. I couldn't be clicking away. I'd need somebody here working them, working the buttons.
Speaker 2:You can have somebody backstage doing that's, it's uh, stream yards pretty cool, yeah, but anyway I just wanted to. I had been carrying guilt, feeling that I ruined. Teach me tuesday so not at all I wanted to clear the air here in front of everybody on no, and I think part of it was my fault too.
Speaker 1:uh, simply because I'm not. I'm not a BGA learner and I don't think I was fully like engaged in your teach, so that's on me.
Speaker 2:Well, I was like wait what.
Speaker 1:Pretty sure. Halfway through, I think I realized what I was supposed to be doing and you were like. I explained that.
Speaker 2:I explained it wrong, so better than nothing.
Speaker 1:We can. We can bear the weight, the burden together.
Speaker 2:Okay.
Speaker 1:No hard feelings.
Speaker 2:We'll go down with this ship anyways.
Speaker 1:Yeah.
Speaker 2:Now that that's out of the way, my apology tour. You can find me at cardboard and clay on Instagram pretty much a defunct account, but there are some good reels from back in the day that you can go check out and occasionally I do occasionally. I do my sunday stats for for amanda so that she can post them out there. I'm sure she loves just having another person's thing.
Speaker 1:She asked her no, I love it I love seeing sunday stats, because I find I find out about so many games through it, because I'm like I've never heard of that.
Speaker 1:I've never heard of it, so that abyss yeah I found out about through sunday stats because it was in somebody's nine by nine grid and it was the middle picture. It wasn't that one, it was the blue. You know, abyss has a bunch of different colors. I think it's five different colors. It has the blue guy, yeah, and I was just like what is that game? I just like it was so hauntingly beautiful, yeah just a deep sea god you know, I just loved it but I had to find out what that game was, and now I'm obsessed.
Speaker 1:So oh, wow all right, that's a as actually a box that somebody was. Yeah, they were getting rid of the game because there was some missing pieces, so that's the actual I like that.
Speaker 2:That's awesome. Well, I will keep. I will will keep doing my Sunday stats for you.
Speaker 1:Yes, please do when I remember to.
Speaker 2:But our main thing is the Operation Game Night podcast, so you can find us on Spotify, youtube. Instagram is our main social media account we keep up with, so follow us there. We're all kind of in a state of flux right now. All three of us are moving across country world wherever, getting new jobs, so the next couple of months are going to be kind of crazy. I'm glad Amanda's letting us come on her show, so we're going to be putting out some Join Ops June episodes, which are going to be our episodes where we appeared on somebody else's podcast. So stay tuned for those in June and then in July we're shaking things up.
Speaker 2:We're going to do some new formats where I know Travis talked about last week, but putting out more episodes per week, kind of shorter versions of what we do now. So, um, yeah, stay tuned for that, but we're we're going to keep this thing going. We like talking about board games and we like talking to each other, so until somebody makes us quit, we'll probably keep doing it.
Speaker 1:We like listening. You guys do a great job. Like I said when I talk to Travis, you're very relatable. Just a bunch of dudes, you know, sitting around chatting about board games, Like what's not to be interested in.
Speaker 2:Yeah, we try and keep it light. We try and keep it fun and hopefully a little bit informative for the people that actually want to know something about a board game. But yeah, that's uh, that's all about me and I'm glad to have had a seat here. I've been been following the episode since you started and I know you were touch and go you. I saw some messages where you were like you. You know, maybe I don't want to do this, but you need to keep going, amanda.
Speaker 1:Well, my 12 viewers are.
Speaker 2:Hey.
Speaker 1:In my very first week. Getting a one-star review was very deflating. So whoever left that, you're rude.
Speaker 2:Yeah, and.
Speaker 1:I will come get you.
Speaker 2:I don't know if you heard but I used to be a pretty big deal wrestler.
Speaker 1:Yes, hall of Famer.
Speaker 2:Yeah Something like that.
Speaker 1:All right, clay. Well, thank you so much for joining me. I really appreciate it and good luck with your move and the new job prospects, and I will chat with you soon.
Speaker 2:All right, see you, amanda.